Oops!
If you're seeing this, you'll need to:
Click Here to Refresh
or swipe down to refresh...
Still not working?
Check your Internet connection or restart your phone
Need more help?
Email us at
support@hipcomic.com
Bionicle #13 Rise of the Rahkshi!
Cover Date: July, 2003
Following the discovery of the Mask of Light, the Toa Nuva plan to meet at a discreet location in Po-Wahi to discuss the new threat of the Rahkshi. As the disembodied voice of Makuta Teridax describes the origins and powers of the Rahkshi to the reader, ...
Issue Description
Following the discovery of the Mask of Light, the Toa Nuva plan to meet at a discreet location in Po-Wahi to discuss the new threat of the Rahkshi. As the disembodied voice of Makuta Teridax describes the origins and powers of the Rahkshi to the reader, Toa's Tahu Nuva and Gali Nuva are ambushed by three Rahkshi (Panrahk, Lerahk, and Guurahk). During the fight Toa Lewa Nuva arrives, and all three Toa are caught in a landslide caused by their enemies.
Elsewhere, Toa's Onua Nuva and Pohatu Nuva have been brought to a cave by Turaga Whenua. It is here that Whenua reveals to the Toa that the Turaga have been hunting Kraata for years and that a large group of them are being held in status at the back of the cave. Meanwhile, outside the cave the Rahkshi Kurahk, Vorahk, and Turahk bring down the opening to the cave trapping two of the three Toa not currently at the meeting point.
The comic ends as Kopaka Nuva arrives at the meeting point, only to find himself face to face with all six Rahkshi...
Bionicle (2001)
- Publisher
- DC Comics
Volume Description
Bionicle covers the journey of bio-mechanical beings called Toa in a world shrouded in darkness, they are the ones chosen to bring light to the inhabitants of their world, the Matoran. As the story evolves different groups of Toa are focused on, starting with the Toa Mata, the heroes of Mata-Nui, and moving on to the Toa Metru in a flashback that ends off the series. Each group has six members, each of whom is able to access and control a different elemental power, fire, earth, water, rock, wind, or ice. Given guidance by Turaga, former Toa who have grown old with the passing of time, the heroes bring battle to the entity called Makuta; Master of Shadows, who, at various times, attempts to enslave the Matoran, kill the Great Spirit (whose name is Mata-Nui and who the Island of Mata-Nui is named after), or kill the Toa themselves.
These issues cover five separate story arcs spanning from 2001 - 2005. Each one flows into the next to make a continuous story that is recounted as if it is being told to the reader like a single legend. Yet, each arc exists very clearly throughout the series and has a definite end point. The comics are in the same story realm as a multitude of novels, also written by Greg Farshtey, so, at times, they appear to be missing key plot points or character descriptions, but that is only because those details are located in the books.
The arcs, in order of appearance and issue number, are roughly:
1. Quest for the Masks - Issues 1 - 3
2. The Bohrok Saga - Issues 4 -12
3. The Mask of Light - Issues 13 -15 (a tie in to the movie by the same title)
4. Vakama's Tale: The Toa Metru - Issues 16 - 21
5. Vakama's Tale: The Web of Shadows - Issues 22 - 27
The whole series is written by Greg Farshtey, who also wrote the series that started where this one stops. Bionicle: Ignition moves onto a different world, and production of this line was cut off to continue the next with a different style of art.
Please first Sign In before leaving a review.