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Battle Royale #9 Volume Nine
Cover Date: October, 2004
After Shuuya is nurtured back to health, he discovers his savior is a group of girls with plans to defeat The Program and escape the island. But hope turns to despair when Yuko's paranoia makes her believe that Shuuya is the devil...and she will stop at ...
Issue Description
After Shuuya is nurtured back to health, he discovers his savior is a group of girls with plans to defeat The Program and escape the island. But hope turns to despair when Yuko's paranoia makes her believe that Shuuya is the devil...and she will stop at nothing to cast him into darkness!
Back BlurbAs Shuuya is nursed back to health, he discovers his savior is a group of girls with plans to defeat The Program and escape the island. But hope turns to despair when one girl's paranoia makes her believe that Shuuya is the devil... and she will stop at nothing to cast him into darkness!
Just when you thought that things couldn't get any more outrageous, this volume of Battle Royale pulls no punches and packs a ton of heat... and turns into a gruesome, over-the-top splatterfest filled with paranoia, corruption and bloody lies.
The body count is rising! Are you still game?
Chapter TitlesChapter 64: The WellChapter 65: Toshinori OdaChapter 66: SurvivingChapter 67: From AfarChapter 68: ConfessionChapter 69: DoubtChapter 70: CreviceChapter 71: CollapseBattle Royale (2003)
- Publisher
- Tokyopop
Volume Description
For the original Japanese version, see Battle Royale
For the German version, see Battle Royale
In Japan a class of 42 student is selected to participate in a government project known as Battle Royale. The project forces the students to participate in a "game" , the purpose of the game is unknown to the general public. In the game each student is provided witha a day pack which includes a map, a compass, a list of the students, and a randomized weapon, They are also provided with a collar that is impossible to remove without triggering the device which causes it to explode. The collar prevents students from trying to escape and from returning to the school or other forbidden zones which are announced frequently . The only way to win or end the game is to kill of the rest of the classmates and be the last one standing. However the game becomes more intense as paranoia and fear kick in, combined with the fact that as time passes the area of play becomes drastically smaller.
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