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Battle Royale #8 Volume Eight
Cover Date: August, 2004
By the end of the first day of The Program, more than half of the 42 students in Class B have been lost. Most of them were victims of their classmates, who were willing to put aside their humanity and play the game to survive. One of those killers, Mitsu ...
Issue Description
By the end of the first day of The Program, more than half of the 42 students in Class B have been lost. Most of them were victims of their classmates, who were willing to put aside their humanity and play the game to survive. One of those killers, Mitsuko Souma, lulls her victims into a false sense of security by getting them to believe she's too beautiful and delicate to kill anyone...
Back BlurbThe most chilling and provocative volume of Battle Royale yet!
With four kills so far, the sinister and sinful Mitsuko Souma is clearly the most dangerous girl in Class B. She can handle men who want to kill her. She can handle men who want to rape her. But can she handle men who genuinely want to help her? When Mitsuko runs into Yuichiro and his close friend Tadakatsu, she isn't prepared for kindness... or a journey into the heart of the darkness that is her past. As she confronts the many demons that lurk in the murky recesses of her mind, will it all push her over the edge?
Featuring a truly dark story and the most chilling artwork of the series, this volume of Battle Royale will rattle you to your very core and haunt you long after you've turned the final page.
Chapter TitlesChapter 56: Sixth SenseChapter 57: UnfortunateChapter 58: LiarsChapter 59: Soap OperaChapter 60: AllureChapter 61: Sorceress and the BulletChapter 62: Split PersonalitiesChapter 63: Traumatic GamesBattle Royale (2003)
- Publisher
- Tokyopop
Volume Description
For the original Japanese version, see Battle Royale
For the German version, see Battle Royale
In Japan a class of 42 student is selected to participate in a government project known as Battle Royale. The project forces the students to participate in a "game" , the purpose of the game is unknown to the general public. In the game each student is provided witha a day pack which includes a map, a compass, a list of the students, and a randomized weapon, They are also provided with a collar that is impossible to remove without triggering the device which causes it to explode. The collar prevents students from trying to escape and from returning to the school or other forbidden zones which are announced frequently . The only way to win or end the game is to kill of the rest of the classmates and be the last one standing. However the game becomes more intense as paranoia and fear kick in, combined with the fact that as time passes the area of play becomes drastically smaller.
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