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Battle Royale #7 Volume Seven
Cover Date: June, 2004
If Shinji could only defeat the government troops controlling The Program, he could get out of this hell. With this in mind, he outlines a plan to visit the troops with his hand-made bombs. Now all that's left is to put that plan into action. Unfortunate ...
Issue Description
If Shinji could only defeat the government troops controlling The Program, he could get out of this hell. With this in mind, he outlines a plan to visit the troops with his hand-made bombs. Now all that's left is to put that plan into action. Unfortunately, this is much easier said than done. If only he hadn't been in that accident!
Back BlurbsUnwilling to bow down to the oppressive confines of The Program, basketball star Shinji develops a plan to deliver his hand-made bombs directly to enemy HQ. All that's left is to put that plan into action. Unfortunately, this is much easier said than done-- mistrust and betrayal runs high in the world of Battle Royale and it could mean the end of Shinji's playing days!
Chapter TitlesChapter 48: BugChapter 49: FiringChapter 50: DemolitionChapter 51: TeamChapter 52: VersusChapter 53: ExplosionChapter 54: BondsChapter 55: TrajectoryBattle Royale (2003)
- Publisher
- Tokyopop
Volume Description
For the original Japanese version, see Battle Royale
For the German version, see Battle Royale
In Japan a class of 42 student is selected to participate in a government project known as Battle Royale. The project forces the students to participate in a "game" , the purpose of the game is unknown to the general public. In the game each student is provided witha a day pack which includes a map, a compass, a list of the students, and a randomized weapon, They are also provided with a collar that is impossible to remove without triggering the device which causes it to explode. The collar prevents students from trying to escape and from returning to the school or other forbidden zones which are announced frequently . The only way to win or end the game is to kill of the rest of the classmates and be the last one standing. However the game becomes more intense as paranoia and fear kick in, combined with the fact that as time passes the area of play becomes drastically smaller.
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