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Battle Royale #6 Volume Six
Cover Date: March, 2004
If the smart and athletic Shinji, hot-blooded musician Shuuya, and the kind-hearted kung fu master Hiroki were to work together, it might be possible to end this death game. But will this dream become reality? Is the god of destiny working for or against ...
Issue Description
If the smart and athletic Shinji, hot-blooded musician Shuuya, and the kind-hearted kung fu master Hiroki were to work together, it might be possible to end this death game. But will this dream become reality? Is the god of destiny working for or against them?
Back BlurbIn the near future, a random class of 9th graders has been kidnapped, marooned on an island, and forced to compete on The Program, a popular reality show that requires its contestants to battle to the death.
Shinji Mimura and Yutaka Sato are two students who are determined to take The Program off the air. However, when Yutaka nearly blows their latest plan, Shinji finds that his patience with his inept friend is running out. Meanwhile, having single-handedly eliminated most of their classmates, Kazuo Kiriyama now takes aim at Shuuya and Shogo. Hopelessly outgunned, it will take more than weaponry for out heroes to survive. It will take a miracle.
Chapter TitlesChapter 40: Sworn FriendChapter 41: Flower of CourageChapter 42: PartingChapter 43: RaidChapter 44: Hard ChargeChapter 45: RescueChapter 46: EncounterChapter 47: DepartureBattle Royale (2003)
- Publisher
- Tokyopop
Volume Description
For the original Japanese version, see Battle Royale
For the German version, see Battle Royale
In Japan a class of 42 student is selected to participate in a government project known as Battle Royale. The project forces the students to participate in a "game" , the purpose of the game is unknown to the general public. In the game each student is provided witha a day pack which includes a map, a compass, a list of the students, and a randomized weapon, They are also provided with a collar that is impossible to remove without triggering the device which causes it to explode. The collar prevents students from trying to escape and from returning to the school or other forbidden zones which are announced frequently . The only way to win or end the game is to kill of the rest of the classmates and be the last one standing. However the game becomes more intense as paranoia and fear kick in, combined with the fact that as time passes the area of play becomes drastically smaller.
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