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Battle Royale #5 Volume Five
Cover Date: January, 2004
Shinji Mimura's attempt to hack the government's computer that monitors The Program's progress is a big success. His plan to end The Program suffers a major setback, however, when he discovers that the collars are bugged and that the men in charge have b ...
Issue Description
Shinji Mimura's attempt to hack the government's computer that monitors The Program's progress is a big success. His plan to end The Program suffers a major setback, however, when he discovers that the collars are bugged and that the men in charge have been listening in from the start. Unwilling to give up, Shinji drafts a new plan, one that involves the use of the explosives his late uncle left him...
Back BlurbThe sun is setting on the first day of The Program, and the students of Class B are in for one hell of a night.
With the failure of their initial plan to take down The Program, Shinji Mimura and Yutaka Sato are putting their backup plan in motion. Having located all the supplies necessary to create a bomb, the pair are all set to deliver their package right where it will do the most damage: the "school" which serves as The Program control center. But with the school in a permanent danger zone, will it be their bomb that detonates first... or the explosive collars locked around their necks?
Chapter TitlesChapter 33: RouseChapter 34: Last Man StandingChapter 35: TrapChapter 36: ThirstChapter 37: ExistenceChapter 38: Set UpChapter 39: AnxietySide Story: Man of JusticeBattle Royale (2003)
- Publisher
- Tokyopop
Volume Description
For the original Japanese version, see Battle Royale
For the German version, see Battle Royale
In Japan a class of 42 student is selected to participate in a government project known as Battle Royale. The project forces the students to participate in a "game" , the purpose of the game is unknown to the general public. In the game each student is provided witha a day pack which includes a map, a compass, a list of the students, and a randomized weapon, They are also provided with a collar that is impossible to remove without triggering the device which causes it to explode. The collar prevents students from trying to escape and from returning to the school or other forbidden zones which are announced frequently . The only way to win or end the game is to kill of the rest of the classmates and be the last one standing. However the game becomes more intense as paranoia and fear kick in, combined with the fact that as time passes the area of play becomes drastically smaller.
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