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Battle Royale #4 Volume Four
Cover Date: December, 2003
Soccer player, Kazushi Niida gets a kick out of 'the program' when he decides to think of it as an exhibition game. How many goals will this all-star player make before his time on the field runs out? When Takako Chigusa's leg is on the receiving end of ...
Issue Description
Soccer player, Kazushi Niida gets a kick out of 'the program' when he decides to think of it as an exhibition game. How many goals will this all-star player make before his time on the field runs out? When Takako Chigusa's leg is on the receiving end of his bow-gun, Kazushi may experience a permanent time-out from Sugimura. Only 25 students remaining!
Back BlurbThe 42 students of Ninth Grade Class B have been kidnapped, marooned on an island, and ordered to kill everyone else or they all die. They're not victims of a sick, cruel joke; they're contestants on the top-rated, government-sanctioned television reality show called The Program.
The students have been given food, water, and random weapons and, to ensure their cooperation, they've been fitted with explosive collars. However, it takes surprisingly little to get some members of Class B to play the game.
Soccer player Kazushi Niida gets his kicks by treating The Program like an exhibition game. How many goals will this crossbow-toting all-star score before he gets a permanent time-out?
Only 25 students remaining!
Chapter TitlesChapter 25: HonorChapter 26: BondChapter 27: Respect and AffectionChapter 28: InsanityChapter 29: The Right AnswerChapter 30: PersuasionChapter 31: Everybody's ThoughtsChapter 32: Secret WeaponBattle Royale (2003)
- Publisher
- Tokyopop
Volume Description
For the original Japanese version, see Battle Royale
For the German version, see Battle Royale
In Japan a class of 42 student is selected to participate in a government project known as Battle Royale. The project forces the students to participate in a "game" , the purpose of the game is unknown to the general public. In the game each student is provided witha a day pack which includes a map, a compass, a list of the students, and a randomized weapon, They are also provided with a collar that is impossible to remove without triggering the device which causes it to explode. The collar prevents students from trying to escape and from returning to the school or other forbidden zones which are announced frequently . The only way to win or end the game is to kill of the rest of the classmates and be the last one standing. However the game becomes more intense as paranoia and fear kick in, combined with the fact that as time passes the area of play becomes drastically smaller.
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