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Battle Royale #2 Volume Two
Cover Date: July, 2003
Back Blurb The horror of The Program escalates in this second volume of Battle Royale, Koushun Takami and Masayuki Taguchi's terrifying tale of friendship and betrayal. Shuuya's attempts at forming an alliance lead him to the mysterious Shogo Kawada, a tr ...
Issue Description
Back BlurbThe horror of The Program escalates in this second volume of Battle Royale, Koushun Takami and Masayuki Taguchi's terrifying tale of friendship and betrayal. Shuuya's attempts at forming an alliance lead him to the mysterious Shogo Kawada, a transfer student with uncertain motives. Shogo could be a powerful ally... if he can be trusted. Meanwhile -- having also decided not to play the game -- what fate is in store for devoted couple Sakura and Kazuhiko? And the deadly Kazuo must decide what to do about his gang. Will he allow them to join him? Or will Mitsuru and the rest just slow him down?
Chapter TitlesChapter 9: Kazuo Kiriyama (Part One)Chapter 10: Kazuo Kiriyama (Part Two)Chapter 11: TreasureChapter 12: Those Who Come ForthChapter 13: Shogo KawadaChapter 14: NightmareChapter 15: ConditionsChapter 16: The Right Thing To DoSidestory: EnergyBattle Royale (2003)
- Publisher
- Tokyopop
Volume Description
For the original Japanese version, see Battle Royale
For the German version, see Battle Royale
In Japan a class of 42 student is selected to participate in a government project known as Battle Royale. The project forces the students to participate in a "game" , the purpose of the game is unknown to the general public. In the game each student is provided witha a day pack which includes a map, a compass, a list of the students, and a randomized weapon, They are also provided with a collar that is impossible to remove without triggering the device which causes it to explode. The collar prevents students from trying to escape and from returning to the school or other forbidden zones which are announced frequently . The only way to win or end the game is to kill of the rest of the classmates and be the last one standing. However the game becomes more intense as paranoia and fear kick in, combined with the fact that as time passes the area of play becomes drastically smaller.
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