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Battle Royale #14 Volume Fourteen
Cover Date: November, 2005
It's the beginning of the final battle; Shuuya, Kawada and Noriko against the psychotic Kiriyama. Kawada leads his group away from the pursuing Kiriyama in an intense barrel-blazing chase ending with Kawada attempting to pull off one final stunt...but wi ...
Issue Description
It's the beginning of the final battle; Shuuya, Kawada and Noriko against the psychotic Kiriyama. Kawada leads his group away from the pursuing Kiriyama in an intense barrel-blazing chase ending with Kawada attempting to pull off one final stunt...but will it be enough to take down the seemingly invincible Kiriyama?
Back BlurbThe beginning of the end!
Shuuya, Kawada, and Noriko fight for their lives against Kiriyama, the psychotic student who decimated most of their class. While Kiriyama strives to eradicate the other kid's futures, we get an insider's view of Kiriyama's past... and what forces shaped this bright, talented young man into the unfeeling killer he is today.
Chapter TitlesChapter 104: The Right PathChapter 105: The Final BattleChapter 106: Death RaceChapter 107: The PursuitChapter 108: MagicianChapter 109: HitChapter 110: God's ChildChapter 111: WishesBattle Royale (2003)
- Publisher
- Tokyopop
Volume Description
For the original Japanese version, see Battle Royale
For the German version, see Battle Royale
In Japan a class of 42 student is selected to participate in a government project known as Battle Royale. The project forces the students to participate in a "game" , the purpose of the game is unknown to the general public. In the game each student is provided witha a day pack which includes a map, a compass, a list of the students, and a randomized weapon, They are also provided with a collar that is impossible to remove without triggering the device which causes it to explode. The collar prevents students from trying to escape and from returning to the school or other forbidden zones which are announced frequently . The only way to win or end the game is to kill of the rest of the classmates and be the last one standing. However the game becomes more intense as paranoia and fear kick in, combined with the fact that as time passes the area of play becomes drastically smaller.
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