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Battle Royale #13 Volume Thirteen
Cover Date: July, 2005
Only five students remain out of the original 42 who began this latest episode of The Program, so this volume will be an absolute fan-pleaser from start to finish. First, the two biggest psychos - Kazuo Kiriyama and Mitsuko Souma - finally meet face-to-f ...
Issue Description
Only five students remain out of the original 42 who began this latest episode of The Program, so this volume will be an absolute fan-pleaser from start to finish. First, the two biggest psychos - Kazuo Kiriyama and Mitsuko Souma - finally meet face-to-face. Having racked up the highest body counts between them, these two are responsible for the majority of deaths on the island. But when the cold-hearted killer boy meets the psychosexual killer girl, will they team up to become a murderous match or take each other down?
Back BlurbOf the original 42 students forced to kill or be killed by The Program, only five remain alive... but the chilling carnage is far from over!
Kazuo Kiriyama and Mitsuko Souma are responsible for the majority of deaths on the island, and now the two murderers finally come face-to-face. But when a cold-hearted killer boy meets a psychotic, savagely sexual girl, will they unleash their lethal skills on one another or will this match made in Hell be the beginning of an inhuman partnership?
Chapter TitlesChapter 96: Closed Off FutureChapter 97: Natural Born KillersChapter 98: Magic ToolChapter 99: Where the Gun PointsChapter 100: The Identity of the HeartChapter 101: RejectionChapter 102: Going HomeChapter 103: The Thinking HeartBattle Royale (2003)
- Publisher
- Tokyopop
Volume Description
For the original Japanese version, see Battle Royale
For the German version, see Battle Royale
In Japan a class of 42 student is selected to participate in a government project known as Battle Royale. The project forces the students to participate in a "game" , the purpose of the game is unknown to the general public. In the game each student is provided witha a day pack which includes a map, a compass, a list of the students, and a randomized weapon, They are also provided with a collar that is impossible to remove without triggering the device which causes it to explode. The collar prevents students from trying to escape and from returning to the school or other forbidden zones which are announced frequently . The only way to win or end the game is to kill of the rest of the classmates and be the last one standing. However the game becomes more intense as paranoia and fear kick in, combined with the fact that as time passes the area of play becomes drastically smaller.
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