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Battle Royale #11 Volume Eleven
Cover Date: February, 2005
Sugimura are Kotohiki reunited and for a split second, they forgot all about The Program. They set off in search for Shuuya's group while trying to get as far as they can from the dreaded Kiriyama. Kiriyama eventually catches up with Sugimura and Kotohik ...
Issue Description
Sugimura are Kotohiki reunited and for a split second, they forgot all about The Program. They set off in search for Shuuya's group while trying to get as far as they can from the dreaded Kiriyama. Kiriyama eventually catches up with Sugimura and Kotohiki. In a heroic last-ditch effort to save Kotohiki, Sugimura must take on Kiriyama. Will Kiriyama add another victim to his list...or will Sugimura pull of the impossible and defeat the monster Kiriyama?
Back BlurbSo much unbridled enthusiasm, so many eliminated -- the blood and lies are overwhelming the remaining few who scurry to survive the ongoing splatterfest that is Battle Royale.
When Sugimura and Kotohiki are reunited, hope leads to a momentary respite from The Program, but the noxious fumes of death and decay soon consume their hearts and souls. The monster that is Kiriyama is hot on the duo's trail, and he won't stop until they are dead... or he is. In this lethal battleground of madness and despair, the time for running is over, and Sugimura confronts the horrific moment that all who play the game must face...
Chapter TitlesChapter 80: EncounterChapter 81: Tidings of HappinessChapter 82: LimitsChapter 83: The Devil's TcticsChapter 84: Truth and UntruthChapter 85: ProposalChapter 86: Violent FistChapter 87: Devil of NothingnessBattle Royale (2003)
- Publisher
- Tokyopop
Volume Description
For the original Japanese version, see Battle Royale
For the German version, see Battle Royale
In Japan a class of 42 student is selected to participate in a government project known as Battle Royale. The project forces the students to participate in a "game" , the purpose of the game is unknown to the general public. In the game each student is provided witha a day pack which includes a map, a compass, a list of the students, and a randomized weapon, They are also provided with a collar that is impossible to remove without triggering the device which causes it to explode. The collar prevents students from trying to escape and from returning to the school or other forbidden zones which are announced frequently . The only way to win or end the game is to kill of the rest of the classmates and be the last one standing. However the game becomes more intense as paranoia and fear kick in, combined with the fact that as time passes the area of play becomes drastically smaller.
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