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52 #28 Beyond the Black Stump; The Origin of Catman
Cover Date: November, 2006
Week 28, Day 2. Question and Renee use an improvised batsignal to call Batwoman. Renee and Question rushed from Nana Parbat to Gotham in order to warn Kane about the prophesy about her in the Crime Bible. Batwoman arrives. Week 28, Day 2. An aboriginal s ...
Issue Description
Week 28, Day 2.
Question and Renee use an improvised batsignal to call Batwoman. Renee and Question rushed from Nana Parbat to Gotham in order to warn Kane about the prophesy about her in the Crime Bible. Batwoman arrives.
Week 28, Day 2.
An aboriginal settlement in Australia. Government authorities try to move the Aboriginals out of their town so that it can become a Ridge Ferrick Uranium mining development. Suddenly, a young Aboriginal boy brings out a remote control giant robot with Red Tornado's head. The boy uses the robot, still repeating '52,' to beat up the authorities. The robot even develops Red Tornado's powers, whirling his arms around to create cyclones. At this point the Aboriginals decide they must stop it, and the village and the authorities destroy it and sell it for salvage. The Aboriginal boy, Johnny, is arrested and Ridge-Ferrick takes the land.
Week 28, Day 2.
Lobo, towing Animal Man, Adam Strange and Starfire in their ship, race to escape a giant green skull shooting laser beams.
Week 28, Day 4.
The travellers are hiding from the skull creature in a debris field.
Week 28, Day 5.
Gotham City.
Batwoman is crushing a giant anthropomorphic lizard creature, saying "so much for your prophecy." She's beating up another Intergang lackey in a cathedral when Bruno Mannheim appears and shoots her with a futuretech weapon. Bruno grabs the disabled Batwoman by the throat and tells her that the prophecy will come about, and he will own all of Gotham.
Suddenly Renee and Question pop up from the pews, Renee levelling her gun at Mannheim. Mannheim tosses Batwoman at them and escapes.
Week 28, Day 7.
The travellers are hiding from the Emerald Head in a giant skeleton. Lobo reveals that they are being pursued because the Emerald Head wants its Emerald Eye back - an item that is in Lobo's possession. Suddenly the Head is upon them, and it takes the combined powers of Lobo, Starfire and Adam Strange to ward it off. Suddenly the head begins to speak and plead for help. Starfire approaches it and finds that it has the Green Lantern insignia, and that the head is actually the vessel of the Lantern of Vengar. The Lantern was left powerless after the eye was stolen, and was defenceless against a catastrophe called the "Stygian Passover." The passover destroyed the planets under the Lantern's protection, and caused the Lantern to go a bit crazy.
Starfire, Adam Strange and Animal Man realize that their way home lies with Lobo, which means that they will be heading in the same direction as the Stygian Passover.
Plus: The Origin Of Catman with Dale Eaglesham.
52 (2006)
- Publisher
- DC Comics
Volume Description
52 was a 52-part limited series, published weekly for one year, chronicling the events that take place during the missing year after the end of Infinite Crisis. None of the DC "Big Three" (Batman, Superman, Wonder Woman) are featured in costume in the pages of 52.
While DC had used the weekly format before, (most notably with Action Comics in April 1988), 52 was their first attempt to launch a new title as a weekly. Set in the time between the end of "Infinite Crisis" and the "One Year Later" story lines, 52 dealt with the events of the missing year - a year without Superman, Batman and Wonder Woman, The title was masterminded by writers Geoff Johns, Grant Morrison, Greg Rucka and Mark Waid, with Keith Giffen producing art breakdowns. Its weekly publication meant several artists had to handle the art, starting with Joe Bennett on the first four issues. A massive saga, spanning the whole DC Universe (and beyond), 52 introduced several new heroes and villains, including a new Question and Batwoman, before the big reveal of a new multiversse of fifty two realities, each containing an alternate Earth.
The story had a huge impact on the DC Universe, affecting everything from Black Adam's World War III spin off, to Booster Gold's post - 52 reality - spanning adventures. It also led into countdown to final crisis and left the DC Universe a dramatically different place.
Issues #1-13 are collected in 52 Vol 1 TPBIssues #14-26 are collected in 52 Vol 2 TPBIssues #27-39 are collected in 52 Vol 3 TPBIssues #40-52 are collected in 52 Vol 4 TPBPlease first Sign In before leaving a review.