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52 #14 Sand and Rust; The Origin of Metamorpho
Cover Date: August, 2006
Overview In WEEK 14, with art by Dale Eaglesham & Art Thibert, Steel faces a turning point, and Montoya and the Question go international! Plus, the origin of Steel by Waid and Jon Bogdanove!Spoilers Week 14, Day 6. Kahndaq. Renee Montoya and Question re ...
Issue Description
Overview
In WEEK 14, with art by Dale Eaglesham & Art Thibert, Steel faces a turning point, and Montoya and the Question go international! Plus, the origin of Steel by Waid and Jon Bogdanove!
SpoilersWeek 14, Day 6.
Kahndaq.
Renee Montoya and Question reach Kahndaq in their search for Intergang. They find Kahndaq a peaceful and jubilant place, worshipping Black Adam and Isis.
Metropolis. The Steelworks.
Doctor Avasti tries to get through to a very upset Steel. Feeling responsible for Natasha's desertion, Steel is creating a new armour for his niece, but it is too little, too late. Steel, lamenting that he drove his niece to Lex Luthor, wonders if he can ever get her back.
Home of Will Magnus.
Magnus is trying to get one of his Metal Men, Mercury, to work with no success. Two government agents want to buy the technology of the Metal Men as prototypes for new weapons, but Magnus refuses to sell his creations.
Haven.
Will Magnus goes to visit his friend, T.O. Morrow, but finds that he, like so many other scientists, has disappeared. A letter is left addressed to Magnus, which gives him the machine code for Morrow's artifical souls.
Week 14, Day 7.
Kahndaq.
Question and Renee find out that there is a Ridge-Ferrick holding in the temple district of Shiruta, the capital city of Kahndaq. They manage to find it, but it's full of dead bodies and blood. Question figures that someone didn't want these people to talk to him and Renee, and so killed them. Renee finds boxes and boxes of rat poison on the floor and wonders about their significance.
As they exit the building, Renee and Question find they're surrounded by Kahndaqi police and military and arrested.
Week 14, Day 7.
Will Magnus manages to get Mercury working.
Plus: The Origin of Metamorpho with Eric Powell
52 (2006)
- Publisher
- DC Comics
Volume Description
52 was a 52-part limited series, published weekly for one year, chronicling the events that take place during the missing year after the end of Infinite Crisis. None of the DC "Big Three" (Batman, Superman, Wonder Woman) are featured in costume in the pages of 52.
While DC had used the weekly format before, (most notably with Action Comics in April 1988), 52 was their first attempt to launch a new title as a weekly. Set in the time between the end of "Infinite Crisis" and the "One Year Later" story lines, 52 dealt with the events of the missing year - a year without Superman, Batman and Wonder Woman, The title was masterminded by writers Geoff Johns, Grant Morrison, Greg Rucka and Mark Waid, with Keith Giffen producing art breakdowns. Its weekly publication meant several artists had to handle the art, starting with Joe Bennett on the first four issues. A massive saga, spanning the whole DC Universe (and beyond), 52 introduced several new heroes and villains, including a new Question and Batwoman, before the big reveal of a new multiversse of fifty two realities, each containing an alternate Earth.
The story had a huge impact on the DC Universe, affecting everything from Black Adam's World War III spin off, to Booster Gold's post - 52 reality - spanning adventures. It also led into countdown to final crisis and left the DC Universe a dramatically different place.
Issues #1-13 are collected in 52 Vol 1 TPBIssues #14-26 are collected in 52 Vol 2 TPBIssues #27-39 are collected in 52 Vol 3 TPBIssues #40-52 are collected in 52 Vol 4 TPBPlease first Sign In before leaving a review.